Analyst Reports

If you pay attention to the news, you can't help but notice that the number of companies that have suffered data breaches recently has been on the rise. In addition, cybercriminals are going after a wider variety of data sources, both to sell and to use for extortion purposes. And there is a wealth of data in the gaming industry that is attractive to a diverse range of cybercriminals. Intellectual property theft is one of the most significant concerns for these businesses. And it is easy to understand why threat actors would be interested in this: the creation of a game or platform requires a sizeable investment, and so this has obvious appeal to threat actors involved in corporate espionage. But as the size of the online gaming market has expanded, it has drawn other types of cybercriminals looking to profit from ransomware, online fraud, and stolen accounts. This second target is gamers.